Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Few sidhe are capable of staying away from battle for long. The war mages are wild elf nobility who, though trained as mages, spend most of their time sword in hand. Their prowesses with the sword are easily those of a warrior and their magic is a welcome ally.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Raindancer |
---|---|
Advances to: | Thunderblade |
Cost: | 38 |
HP: | 44 |
Movement: | 5 |
XP: | 76 |
Level: | 2 |
Alignment: | chaotic |
ID | Sidhe Warmage |
Abilities: |
sword blade | 6 - 4 melee | ||
lightning fire | 7 - 3 ranged | magical |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 20% |
arcane | -10% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 2 | 40% |
Cave Wall | 100 | 100% |
Chasm | 100 | 100% |
Continental | 2 | 30% |
Deep Water | 100 | 20% |
Forest | 1 | 70% |
Hills | 2 | 50% |
Ilha | 1 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
não | 2 | 40% |